brightness d a
x3 y3

Three point lights interference fringes. Drag mouse to zoom image. Hold the shift ( ctrl ) key to change a ( d ) parameter. Lights positions:
l1 = (a, 0), l2 = (-a, 0), l3 = (x3, y3),
kr = 1, kg = 1.5, kb = 2
.


WebGL Demos     updated 25 May 2010