WebXR codes below (pure JS + WebGL + WebXR) are based on Movement, orientation, and motion: A WebXR example. For tests on a desktop the "inline" webxr session is used.
No Go controls in Oculus browser and A-Frame?
A-Frame 1.0.4 Go trigger test
(https://oculus-go-trigger.glitch.me/)
Press "trigger" to change cube color. The test works in Firefox Reality
but doesn't work in Oculus browser (they say due to Oculus OpenXR is not
ready yet). Therefore A-Frame GLMol works (rather slowly) only in Firefox Reality yet.
immersive-web.github.io/webxr-samples/
webxr-experiment.glitch.me
webglreport.com
Very nice WebGL waterfall
https://codepen.io/pjkarlik/full/vYOBPdK
VR biomolecule viewers:
github.com/SBUtltmedia/aframe-glmol-component
durrantlab.com/pvr/
Oculus Go controls are not handy.
VRmol.net with bad support of the Oculus Go controls.