Canyon voyage demo based on
low polygon fractal terrains
(the full grid is 512x512 and the local 256x256 grid is rendered).
Fog is used to hide the local grid borders. The script takes 13kb
(and gl-matrix lib more 50 kb).
See also
webxr-canyon-voyage.glitch.me/
"Foggy" lite voyage demo (128x128 local grid). Tested on Oculus Go (with touchpad) and VR BOX2 (with joystick). For tests on a desktop (Windows 10 + Chrome) the "inline" webxr session and A,S,D,W,↑,↓ keys for navigation are used. Because of virtual reality (motion) sickness I have to use very slow "boat" motion (therefore "voyage" not "racing" :) Remake of my old Fractal terrains pages. WebXR codes are based on Movement, orientation, and motion: A WebXR example and Webxr samples. |